Looking for critique: 60 sec gestures

Home Forums Critique Looking for critique: 60 sec gestures

This topic contains 3 replies, has 3 voices, and was last updated by Idon'tknow 4 months ago.

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  • #32312
    Any critique on these gestures is appreciated, I'm specifically trying to improve my proportions and understanding of weight/center of gravity.

    These each took between 15 and 60 seconds

    Sorry if the overlapping makes them hard to see
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    #32313
    Hi!

    As far as capturing the information of the pose (like proportions and landmarks), I think you're doing great! You're gathering a lot of information in a short amount of time. I also like that you seem very confident in your individual marks. It doesn't feel like there's a whole bunch of wasted lines anywhere. There's a good sense of economy there.

    I think the main thing I'm noticing is that they don't necessarily feel "gestural" to me, if that makes sense. They are excellent sketches, but they feel a bit blocky and static. You're drawing very nice contours. To get a sense of weight or movement, though, I think you need to work on creating more connected lines. Try to get a sense of the overal flow and energy of the figure. How do those different body parts connect? What are their relationships with one another? What is gravity doing to the figure and how is balance maintained? It might help to try simplifying the forms a bit more and see where it gets you.

    I found some possible examples to look at (through image searching):

    https://www.artstation.com/artwork/gXgbK [Art by TB Choi]

    http://theartofglenkeane.blogspot.com/2006/05/aladdin.html [Sketches by Glen Keane]

    https://www.pinterest.com/michaelmattesi/force-shape-drawings/ [Force shape drawings by Mike Mattesi]

    https://www.behance.net/gallery/69629479/30-Days-Gestures-Challenge [ Gesture drawings by Giulia Rivolta]

    What I like about these examples is that you get a sense of the figure and the energy behind them. There's enough accuracy there to tell what's going on but they don't feel stiff to me. Even though a lot of these examples are from animation artists, I think a lot of the principles still apply even if you're going for more realistic work. If it's one thing I've learned is that it's hard to overexaggerate when it comes to art. Usually things are more expressive than we think they are.

    Hope that helps!
    1 4
    #32345
    Hi, Syrella. Since you seem to know a thing or two about avoiding waisted lines. how can I build that skill?
    1

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