Forum posts by Wanter Getter

  • Author
    Posts
  • #32740

    Also I think full figure tips can be translated to the other categories as well. A line of action exists in hands and faces as well. The way you draw shapes as a base for your figure works in everything too.

    (backgrounds have shapes - that's why you have that category with the building blocks. they're specifically just shapes without the noise of like, outside detail)

    Alright, so I only have to grasp the figure tips in order to translate those to the other categories.

    Or there's something else to it that I need to study in the site or somewhere else?

    You can't tell what a person is or isn't doing or what their life is like just from looking at their art; find people who are interested in your journey to get critique from. You want folks that ask questions about your work and what you're trying to do.

    I've managed to found a couple of groups on Telegram and Discord, so I should approch them more in that regard.

    had people tell me that Draw A Box would solve all of my problems. I learned nothing, hated every second, and still get people yelling at me about it. It's good for a specific type of learner.

    Yeah, Drawabox may be in depth, but is quite time consuming if you want to start to define your art style. Yet, a good bedrock can make the process kinda reliable.

    Then again, I dropped that due to not work that much with me due to my tight schedule.

    If you're looking for specific tips, I really like the guides from EtheringtonBros, Manga Materials, and Taco1704 (I believe they're all on Twitter and Instagram). Michael Hampton's book is good for more 'complex' simplified anatomy, and he also has a YouTube channel. I also really like Pikat (also on YouTube). A number of manga artists have YouTube channels (Akihito Yoshitomi regularly posts his sketch processes, and VOFAN posts speedpaints with express purpose of sharing the process), and a few episodes of Naoki Urasawa's Manben are available with English subtitles. Also be sure to study those artists you like, too! See how they stylize or simplify things.

    Thanks for all those names and resources. Although, for the other artists present in the Influence Map, finding info is gonna be hard.
    - Nintendo's artists didn't share their art unless in Artbook format

    - Kakizaki doesn't have any social presence (not a terrible idea), so I've gotta search other materials of him other than studying his comics

    - HACCHAN and Inomata are slightly easier due to artbooks and the former's social media presence, so I should be covered

    - Hiroyuki Asada has a social media account, but I've gotta find somewhere else for his art.

    As a fellow TKRB fan, should add that many of the artists are also on social media

    Cool thing to see a fellow fan. This reminds me the Wiki has a page with all the artists.

    For the rest, I have pratically hoarded most of the fan artists' works and even more in these years of web browsing, so I've got plenty of reference to get by.

    At last, my thanks to Tired in a Tree and Icouldntthinkofaname for the posts. Gotta be hard to find the time to practice and study with a pen in my hand, but I will do that even if in small doses.

    #32697

    I just like to learn something new and improve myself whenever I can, and learning from my favourites could be a boost if I don't overdone it.

    I'm in my 30s, so I'm probably out of the field for the eastern artists, but I don't plan to get the bread out of drawings anyway.

    Just because I aced History of Arts during University, I know that the practice is quite demanding compared to theory, but I do not mind improving myself in my spare time and for my self improvement.

    #32694

    Well, I like fantasy artstyle with warm colours like Asada, Inomata and HACCHAN (also good at doing iconic and simple designs), as well the gritty and realistic styles of Kakizaki and Miura, especially the latter on how he used to compose the scenes.

    In regard of the other influences, I've grown with video games and I like to play them, that's why I added them, moreso if there are plenty of official and fanartists nailing the characters' models without straying too much.

    I know there's plenty to study, but I'm used to do so as I wrote before.

    Speaking of study, I tried Drawabox but it felt too slow for my taste, so I wonder if that channel you linked me could be a good middle ground for training my lines more efficently.

    • Wanter Getter edited this post on October 29, 2024 5:38pm. Reason: Correct a typo and add more info
    #32692

    Just to be honest, if you already know how to draw a stable line that is where all progress is going to stop.

    These are all my figure drawing I made in a week. I can't tell if my line is stable enough or not.

    draw each shape of the body the same way an architect would, you'll need to learn 3d shapes

    So I should takle the basic figure's classes in the site for that or I have to study resources like Drawabox or the likes?

    chase all the wild geese you want

    Actually, one of the reasone why I started to take on drawing was not only to shape my thoughts better, but also being part of what my favourite artists are.
    I hope this influence map of mine does not look too much.

    There's a lot to study, but studying is part of my life and I'm not gonna shy away from ordeals.

    #32689

    Hello.

    I've started figure drawing 1 week ago and I wonder if I have to switch up with the other things such as expresisons, hands & feet, animals, simple forms and backgrounds. Except I can't find any tips on those, just the human figure from the starting tutorial.

    I'm new to drawing, but I want to learn the basic skills in order to better deal with other fields.

    How can I proceed?