 
            1 min.
© 2020 Zet2908
               Tried my best to catch the proportions right, but have many problems with connecting fingers and toes. Would be really glad to get any useful advice.
          
        
                        
             mtz333
          
          mtz333
                        
    
    
    
      1. go with volumes, boxes, cilinders;
2. get the primary shapes first;
3. watch steve huston hand drawing course;
4. learn hand anatomy;
5. draw 100 hands;
    
    
    
      2. get the primary shapes first;
3. watch steve huston hand drawing course;
4. learn hand anatomy;
5. draw 100 hands;
                        
             Polyvios Animations
          
          Polyvios Animations
                        
    
    
    
      Well done, Zet2908, on your hands and feet. The hands are very great, but that foot could use a little bit of work. Why don't you really jump it up on your drawing practice, please? If that is your goal, then go for it.
The reason why it would and could be your goal is because, your hand and foot proportions will become less stiffer, and more fluider, and livelier. For more details: Look this up on Book and Kindle. This should be of use to us.
Hope it's been completely, totally, and absolutely favoring and gainful.
    
    
    
      The reason why it would and could be your goal is because, your hand and foot proportions will become less stiffer, and more fluider, and livelier. For more details: Look this up on Book and Kindle. This should be of use to us.
Hope it's been completely, totally, and absolutely favoring and gainful.






 
           
           
           
           
           
          
The same procedure can be applied to feet. Starting at the big toe, the other toes are arranged in an arc. Like fingers, toes have multiple parts.
You might want to investigate the following book: "Morpho: Anatomy for Artists" by Michel Lauricella (He has a whole series of books that you might want to check out.
Also, On Air Video is an additional source of models (free).