This topic contains 9 replies, has 4 voices, and was last updated by Deleted User 12年前.
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September 28, 2012 9:00am #3<a href="http://tudore.deviantart.com/art/Pixelovely-Human-108-328044151?q=gallery%3Atudore%2F20085629&qo=4">These</a> <a href="http://tudore.deviantart.com/art/Pixelovely-Human-110-329430712?q=gallery%3Atudore&qo=2">are</a> <a href="http://tudore.deviantart.com/art/Pixelovely-Human-109-329430578?q=gallery%3Atudore&qo=3">my</a> <a href="http://tudore.deviantart.com/art/Pixelovely-Human-111-329565341?q=gallery%3Atudore&qo=1">most</a> <a href="http://tudore.deviantart.com/art/Pixelovely-Humans-112-329565455?q=gallery%3Atudore&qo=0">recent</a> drawings. <a href="http://tudore.deviantart.com/art/Pixelovely-Humans-107-317476486?q=gallery%3Atudore%2F20085629&qo=8">These</a> are <a href="http://tudore.deviantart.com/art/Pixelovely-Human-40-311569581?q=gallery%3Atudore%2F20085629&qo=41">somewhat</a> more complete, but older.
I've tried various methods for building figures on top of block forms, trying to fix proportions by measuring body parts against each other, and trying to use gesture lines to help convey the rhythm of the figure.
I'd appreciate any advice in trying to draw more realistically proportioned figures, and creating depth. Time management mainly feels like a perception issue. The more aware I am of time, the more ground I can cover.
Thank you.September 29, 2012 12:07am #629Hi Tudore,
Can you post links to your images so that we know what we are critiquing? :)
Oh, I see, you linked some of the words. My bad!September 30, 2012 5:22am #632October 1, 2012 9:08am #638October 1, 2012 9:53am #639October 1, 2012 10:10am #640Tudore,
Proportion issues usually arise by spending too much time on one section at a time. It's best to get things down and visually by going back and forth over the figure evenly.
First lay down your landmarks without putting ANY detail down. Once you feel the proportions feel like the model or are how you want them, then go in and start putting in your structure and so on. It's good to have a "shorthand" of how you rough in your character so you can get things down quickly without thinking too much. I have a little tutorial that may help a bit over at <a title="Drawniversity" href="http://drawniversity.blogspot.com/p/sample-lessons.html">http://drawniversity.blogspot.com/p/sample-lessons.html</a>. Take a look at the pages toward the bottom.
I looked at some of your more recent drawings. Pixelovely Human 40 shows you have a good eye. Just get your form and structure in before you put down your detail.
I hope that helps!
--Josh1October 2, 2012 4:14am #643October 10, 2012 11:08pm #662Proportion definitely seems to be a challenge here, especially where the head is concerned but other areas as well. I think you will have a lot of improvement with what Josh has suggested, working on mapping out the body in general shapes just to get size and placement correct before refining begins.
Perhaps you would find it useful as an exercise to spend a few of your practice sessions doing NO details, just trying to create the body through shapes that are proportional to one another.
Also, for some quick rules of thumb, you might find this video helpful: http://www.youtube.com/embed/xdNQR7xYW5k It's scheduled to appear in the technique blog later in the month, but I thought I'd mention it since you seem to be struggling with this issue right now. :)1October 27, 2012 12:51am #706已删除的用户I know how you feel, proportions are so hard to keep up. I gotta say, you've shown such potential The fifth one has such skinny, bony arms. Try to put some muscles in those arms. your work looks like as if you've outlined everything, try to put some shapes in it. Shapes like ovals, squares and cylinders. I hope this help so much!
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