Untitled

by Aunt Herbert, July 2nd 2021 © 2021 Aunt Herbert

Done as part of a practice session with poses of 10 minutes in length.

My current goal is: Improve my shading and rendering of light

Getting used to working more precisely from a Loomis foundation for a clearer idea, how all the smaller planes of a face are oriented

Polyvios Animations

Nice job on how you applied the Loomis construction into that facial expression. I love it.

However, here's one smaller suggestion: I think that it looks like you're getting on the right track. I feel like you could be able to get into more of the caricature of the Loomis foundation, but I'm just not really getting enough of the sparkle and life of the model's character. Would you be able to do 30 minutes of 30 second quick sketches of faces, if you please? (60 scribbles) (all influenced by that Loomis structure.

Here,

The arguement why you would and could do this suggestion is because, you'd be able to quickly apply the movement or motion to the andrew loomis head construction, not to mention making it mostly fluidest and liveliest.

My hat's off to you, and I hope you'll find these completely and totally encouraging and helpful.

3
Ink Altar

Hey, great work!

I feel like I'm in a similar place figuring everything out, where it's really starting to click.

To make a suggestion, since you use such an opaque brush, I feel that your drawing would make much more impact if the construction lines weren't as visible as the line work.. I personally don't like using sketch layers, I feel you lose too much energy redrawing everything, so I just go in with an eraser and remove my construction lines that way!

I usually do these sketches with a low opacity watercolour brush and gently build up value (although I know I still tend to go quite dark lol), although for your style maybe a 2 tone shade would probably flow easier (filling in the darkest shadows with a single deep color). Finding the balance of the 2 tone is the challenge, to which you can add a highlight layer, and build up value with various colour blocks. Starting with the larger details then breaking them down. This is known as Cel shading, and is used a lot in animation as it's easier to animate than soft shading!

If you prefer the inking, there are lots of methods to create gradients from opaque lines/points (stippling, hatching, crosshatching)! More reminiscent of more traditional print (lithography, silkscreen, linocut) where single colour prints are more common!

Hope this helps!

2 1

Meer van Aunt Herbert

Bekijk schetsboek