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August 18, 2015 12:49pm #1366
Im not sure what you mean dude,
Your art is great.
Are you asking about anatomy, porportions, or linework,etc.1October 15, 2014 1:56pm #1263Very cool gestures, I like the line work. Very free lines :D
If anything, I'd say work on your line of action, in some of the gestures your line became a S shape, and the line should/tends to be a C shaped curve.
but all in all Great work, would love to see more :]
-chris
1June 9, 2014 1:38am #1173I've said this to another Post before, The Perspective of the Character is a bit distorted.
that is why Your drawing of Black widow is a little off. Try a two point perspective system on her to get her Feet, Hips, And her shoulders in Perspective. This should even out her Body weight and make is more Human like.
:)
1June 9, 2014 1:38am #1172I've said this to another Post before, The Perspective of the Character is a bit distorted.
that is why Your drawing of Black widow is a little off. Try a two point perspective system on her to get her Feet, Hips, And her shoulders in Perspective. This should even out her Body weight and make is more Human like.
:)
June 9, 2014 1:34am #1171Great stuff, I'd recommend working mostly on Perspective line. to keep the Figure in proportion.
Even though its not amped as much as Anatomy. Perspective can really throw your drawing off.
It can make your Character a bit distorted and ruin the Session. Give it a bit of Practice and you'll see your stuff improve :) .1February 23, 2014 10:57am #1083Lol, I meant to say that Studying Anatomy would benefit the figures ;D
February 23, 2014 10:56am #1082I think that you've grasped the structure of the body Quite well :) . But if you wanted to make your Figures catch eyes you'd have to pick up(or download) a Human anatomy book.
I know that alot of people stress this but for a good reason,
-When you understand the bodys muscle groups you can understand the deformation of the skin.I hope this helps :)
Cheers
-CB1December 18, 2013 1:12pm #1043Hey Riro,
Great stuff. For a non-Realistic face, You Handled the Anatomic Structure of the Face very Nicely. The lines are very loose and Calm.
Very great Render.
1September 28, 2013 8:26am #1014Interesting approach , Thanks. ;D
And Im going to give this a try.
August 24, 2013 1:28pm #1001Great work for your first time :) . I would say that if you should focus on the gradient of the dark to light as a high concern for water painting.
another thing you could look into would be Colour theory, great way to give emotion through the colours to give more life to your art. :D
good luck with it.
1August 24, 2013 5:36am #999I think for having stopped, and restarted your drawing you are in good form, Keep it up ;)
1August 20, 2013 12:33am #996A comic thumbnail is basicly a rough outline of the page.
so you just have to basicly rough out the pages panels.
EX - http://comicbookgraphicdesign.com/wp-content/uploads/2008/10/sequeintial-art-0021.jpg
August 19, 2013 9:47am #991Well you came to the right place :P
August 19, 2013 2:27am #989You're welcome, And good luck. :)
1August 18, 2013 1:34am #987I would have to have that in terms of Anatomy and the deformation of the body is great, you could improve the lighting of the scene.
Because this drawing looks very flat. if you added more light to one side and added a casted shadow it would improve the overall quality of the artwork.
One quick advice from me is to add a Back light. Use this picture as reference.http://digital-photography-school.com/wp-content/uploads/2007/05/back-light.jpg
But from my experience when doing figures, having the back light to one side creates huge amounts of contrast that draws the viewer in.
I hope this helps you. :)
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