Mensajes en el foro por Tired in a Tree

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  • #32749

    Nice, that's the perfect skill for this tbh :D

    (Oh and please don't consider that a dig at P3's art, I love it too! But you can see him get technically better over time and that's really neat!)

    #32747

    They do have a way more complex way of bending than a leg, so it makes sense that arms are more difficult to grasp. A leg has a hinge and then a literal cap at the knee, it keeps the location of the muscles at pretty consistent places in comparison to an arm.

    (I think this is why I feel like boxes also is a weird approach to arms, because there are two bones in a forearm for a reason)

    But since you have those artists you like - I know Shigenori Soejima has a TON of art with foreshortening just in the P5 series. (Heck, so do all the persona dancing entries) It's always an option to minimalistically trace his work and see what exactly makes it go from arm blob to very dynamic art, and what you feel is the difference between your sketches now and those pieces. Although that may be easier when you get your laptop back.

    (I think his work is especially fun to study because you have this whole timeline of his skill developing. Persona 3 has great art but it's nowhere NEAR metaphor. Which I really want to play. sobs.)

    When it comes to clothing btw, I think the BEST thing you can do is learn a little bit about how garments are constructed - You can gain a lot of knowledge just from owning a tshirt and a pair of pants. If you put seams in the right place, that's half the battle right there. (the other half is 'just' making sure the perspective in the body and garment is the same)

    #32744

    So I have bad news for you... But I think you actually capture those things pretty well. Especially the legs, I had to double check your post to make sure you said you don't feel like they have a 3d feel to them.

    But that also makes it really hard to give any suggestions, because if I see the depth in your drawings then to me there's not really a problem to solve. (Doesn't mean I think you can't learn anything on this front, obviously there's always something to improve. But right now it's very "Hm, I don't think your art looks like what you think it looks like.")

    Is there a specific visual that you are working towards? As in, do you have an artist in mind who's amazing at foreshortening that you'd like to draw like, but that you feel you don't live up to? Something like that?

    (p.s. yeah the coil foreshortening etc always feels like a party trick to me. It sorta works but also it doesn't actually give you any structure to work with.)

    #32741

    Ahhh I've been looking at this art like "I don't think the size is what makes the eyes look off." I couldn't put my finger on it, but just like you, did agree it didn't look entirely right, even though I really like the rest of the drawing.

    However, I just realized it's the eye shape - the outer corner of the eyes specfically don't line up.

    This is just a quick sketchy version of what I mean because I think it's easier to see what I mean when illustrated, I hope that's alright.

    #32716

    I don't think there's a wrong to be in here - it's not a morality question. It's not a black and white good vs evil battle. If you don't like to draw in this way, that's fine, it doesn't say anything about you as a person other than this book isn't your speed.

    #32715

    I don't agree with this defeatist attitude that you shouldn't draw to improve, you got this!

    Also I think full figure tips can be translated to the other categories as well. A line of action exists in hands and faces as well. The way you draw shapes as a base for your figure works in everything too.

    (backgrounds have shapes - that's why you have that category with the building blocks. they're specifically just shapes without the noise of like, outside detail)

    like, what you should consider in this case I think is that coming up with those base shapes IS the first part of the exercise. Like if you're drawing a hand, where do you put your circles? Maybe you could print out some pictures and draw on top of them to figure out base structure for yourself, etc.

    Either way, have fun!

    #32714

    What tends to work for me is that if I get in this situation where like, I feel like I'm practicing AND not learning, to focus on something in particular. Because it's generally that my problem is that "I want to get better" isn't specific enough to actually get better at anything in a way I can actually process.

    Now this focus can be anything from "I want to understand arms better" to "I want to draw faster" or whatever you come up with, but I think it'll help to focus on something you can actually parse if it DOES get better.

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    #32648

    You know - And this is speaking as someone who has NOT read this book at all - sometimes I think it's important to remember that... Different strategies work for different people.

    Like, there could be people this is a very intuitive way of learning for, and for others it's just abstract nonsense. For example, I personally really struggle with the whole "making boxes" out of people to understand their anatomy, but it absolutely works for others! All it means is that our brains comprehend things in a different way.

    If you feel like this book has nothing for you? It doesn't matter if 'everyone' thinks it's fantastic, it could just really have nothing for you specifically. (Heck, sometimes acknowledging that kind of thing can teach you more than the entire book would.)