Forum posts by dieEnte

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  • #2175

    Try drawing different angles, profile, under, from above etc. You could also try going lower from the shoulders, chest, arms, eventually hips. Experiment. You are already doing very good. Just keep practicing. Take a break from art if you need to and come back later. Just keep at it.

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    #2174

    Sure, here they are. I am not a professional, drawing is just a hobby for me, so i keep my designs fairly simple. I also included some of my doodle pages, just so you see how my thought process goes.
    imgur. These are a bit old as i don't draw that often now.

    If you wanna see a professional do it check out

    &list=PLtADktUah7yw7KTc_TwULNz3F1sGp5x93">Draw with Jazza's Design Sessions

#2170

This is gonna be a long one, so strap your belts.If you're ok with drawing what you see, than you're third of the way there. When it comes to drawing from imagination, this is where things get a bit divided.

Depending on if you're analytical or intuitive artist. I won't be explaining this, there is a good video here youtube that explains that. I cannot tell you what you need for the environments part as i'm mostly a character artist.

So characters, first things first, learn anatomy. It's one of the most important things for understanding how different characters are built and how to "build" them from scratch. I recommend Eliot Goldfinger's Human Anatomy for Artists as it's got drawings of individual body parts from all possible angles, the point here is not to try and remember every single name, although it helps when trying to remember shape's details(you can just look at the reference here, there is no shame in using them, everyone does it, just don't copy them 100%, you won't learn anything that way, instead try and change something like exaggerate the pose or stabilize it more, stuff that you can learn something from, experiment, the more you draw, easier it'll be and you'll require references less) just understand shapes of everything and their relationships with each other.

Now for construction: learn gestures first- this video explains that well youtube, I also recommend you check out other weeks as they explain rest of the construction very well. And then just build everything else on top of that. Just Practice.

Also color theory. This is the part where you just experiment and analyze other people's work to see what colors work with which other colors and try to figure out how. I haven't found a "proper" resource on this yet.

Now for creating concepts: Just doodle. This is something i found works the best, just let your mind wander and don't stop moving your pencil. Now you're also going to need to do a bit of research revolving around the theme you're trying to design a character for. Example: you're designing a medieval knight, research how they look, what they wore, most importantly why they wore it, how practical is it to their occupation and intentions, don't add anything extra unless necessary(looking cool is also a good reason for some characters, start to think from their point of view), "Make it simple, but not simpler than it needs to be". Ano Example: Designing a dress for a princess, who is she wearing a dress for, business or private, for her subjects or for other royalty, why is her dress built that way, how "rich" is her dress, does it have any symbols or accessories on it, how is the princess wearing it(there is a good video on Elsa's dresses somewhere online but i can't find it now cuz Elsagate). Just take some disney character and analyze it, they are really detailed with their character design. Or just take your favorite character for that matter and analyze it, just ask yourself why, how, purpose, necessary.

Now if you work in a team, you're gonna need to have a bit of a flexible style. Either adjusting to the one defined by the lead artist or just adjusting to the theme you're drawing for. Just make sure that you're verstile.

Just keep practicing. Practice, practice, practice.

Also did i mention practice.

Practice...

#2169

Attempt #4 at posting this, the site won't let me for some reason so here it goes:

I completely forgot about this, thanks for reminding me, here they are:
imgur, ignore text around some of them, i draw a lot during classes

These are not all of them, just some, cuz i'm just lazy to find them all and also more than half of them are no longer in my possesion(they ended up in the trash), also i focused mostly on 30sec gestures so most of them make sense only to me so i excluded those too.
As i already mentioned, this time i focused on gestures, just trying to capture the energy instead of going for the contours. Also started to develop this cartoony artstyle inspired by LavenderTowne's style. I also started to model with plasticine, kinda good at it. Really helps me to understand 3d space better. Cannot recommend it enough, only that making support armatures is a pain in the a(which you can buy if you have the money).

#2156

Oh i haven't given up :3, i'm just too lazy to upload them, so i'm collecting them for a week and then i'll upload them in bulk.

#2155

That's when i go for direct contours but when you go for just gesture i recommend this tut: youtube

#2154

can you upload them to imagur?

#2153

Sketching for me is about fun, just experiment with different ways and see how you feel about them, there is no proper way to do it. I personally prefer light, wavy and floaty lines. Just take a paper and pencil and start scribbling lines, soon you'll start to see shapes in those lines and just define the shape that you see. I love doodling, just draw a few lines and see where it takes me, most of the time it's just some funny, stupid, cartoony characters but it's still fun. Just let your imagination wild and loosen your hand. They are not supposed to look good( but you can make them if you want to), just have fun with it, nobody will see it anyways. This is the way i figured it out. Also good for stress relief.

#2152

Personally i prefer to focus on drawing in blocks, define boundries that the whole body fits into (i rely heavily on negative space when i draw) and then divide it(proportions) then add skeleton and block out inner parts. It takes a long time so i barely get anything in 30 secs, so i just focus on proportions in this part, but in about two minutes i can get a decent figure.

#2144

Dang it! Day 2 and already failed :(

#2143

11/4/2017 - Faces and expressions - Should use a darker pencil, first drawings in a few weeks so kinda bad

here

#452

I just wanted to create this, to in some way challenge myself to draw everyday. What I will do here is try to draw at least one 30min class in any category and post it here as a journal entry. Any tips and critiques are welcome.