Pixeld的論壇貼

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  • #26235

    Only thing I can suggest for that is, if you keep on at this pace, you will get there. You have a very good understanding of forms, depth and clean lines. Maybe also try limiting your strokes, that way your pen is on the paper longer (or stylus or whatever) and you can get more experimental, expressive and even more decisive on where your line priorities will be. You may eventually start creating work with such minimal strokes with the same, if not similar, effect.

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    #25845

    Hello Aero, loving the name, and the gesture drawings.

    For 30 seconds, I'd say you're doing really well at capturing the gesture, and you're simplification is really cool! You seem to have a good understanding of weight and force, now I'd recommend studying more on building your shapes, as they can be very tricky to capture at first but you'll soon get the hang of it. Try studying for longer, starting with your gesture and then working out the simple shapes first, using the head to measure the proportion. The tricky part of this is you need to balance accuracy with gesture and flow. You'll get there though, your work is looking very nice :)

    Great work Aero!

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    #25844

    That's pretty cool stuff you got there, I can see you've been looking at proko as well. He's a very inspiring teacher, and he's got some very helpful tips for artists. I was wondering though, what are you looking to imrpove into? Where are you looking to go with your art?
    If realism, I'd recommend you keep looking at proko, and looking more into realism

    If comics, I'd recommend looking at Kienan Lafferty, host of knkl and a very skilled illustrator, very anime too.

    If animation, maybe Aaron blaise is for you, he has very helpful tips considering he worked for disney.

    You can find all of these guys on Youtube, as well as Marco bucci, a more oldschool painter of realism and cartoon fantasy, very skilled and very informative and noob friendly when it comes to breaking down the basic fundamentals.

    I'd also recommend you take your time when you draw. It's a lot easier to understand things when you slow down and grind it over and over. It's tedious but only if you let it be. It's also an expression of yourself so don't be afraid to just let yourself be in the moment, take your time and don't stress over mistakes :)

    Good luck going forward.

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    #25843

    Hello Simmh

    First of all, I'm loving the curvature you're getting, very expressive, shows looseness.

    If you're going for gestures, I'd recommend disregarding proportions entirely for your first draft, as you don't need to focus on that for now, you can always draft it again, pull things back and forth and really play around with it. I've learned that gestures are really fun to mess with because you can really be loose and free flowing with it, and you can stretch things out as far as you can take it. :)

    I'd recommend first not worrying about finishing the subject as you need to be looking at the force and the flow of it. You can capture a lot of that in the core or the torso, and build out to where the force and weight is distributed. Once you start getting that, you can draft it until you see fit or you can focus on a single image on a longer timer and just draft that over and over again. It's a great way to really grind that understanding. If you need a better explanaition, as I'm not a master myself, you can always look at Kienan Lafferty, host of the KNKL show as he talks a lot about flow and really breaks it down, or look at Aaron Blaise, he collaborated with disney and his animations really show the weight of the images he makes, and he breaks it down rather well. There's also some books, Force Dynamic life drawing for animators which is a great visual aid as well

    good luck going forward.

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    #25842

    Hi there, I like the effort you've put in, you're capturing the shapes really well. I'm assuming you're going for accuracy, forgive me if it's something else but I feel like if that's what you're trying to capture, I'd recommend setting it for longer poses and gradually scaling down the time once you've begun to understand more of the shapes you want to capture. You have to remember as well to keep it simple for yourself, there's no shame in making some construction lines to rely on. And if you don't know where to start, I have a few artists on youtube who can break the process down for you. I recommend Aaron Blaise if you're into illustration and animation. He's worked for Disney on a few projects, I'm sure you may know him :)
    Marco Bucci is another I found while browsing. He's an illustrator who uses a more painterly style and uses mixed tools and media like blender and so forth.

    Kienan Lafferty, host of the KNKL show does a lot of anime and has a very niche style as well, but also has some good useful tutorials on shape building.

    I also recommend some anatomy apps such as art anatomy. The free version has a lot of good knowledge on basic bone structure but the paid version will also get you access to all the features like muscles and viens and skin. Very useful for learning.

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