Thank you.

by JBLEE, May 26th 2020 © 2020 JBLEE

Done as part of a 2 hour class.

My current goal is: Reduce stiffness and make my drawings feel more dynamic, energetic, fluid

Polyvios Animations

Very totally extraordinary job, JBLEE, yet, I've got one most tiniest request: Why don't you do 10 4 minute sketches of figure studies, all flipped vertically, pretty, pretty, pretty, pretty pleeeaaassse?????????? Wherefore??????????? As a result, your poses will become the most loosest, the most largest, the most lightest, the most longest, and most importantly, the liveliest! Request most earnestly that it'll give you greatest pleasure.

Polyvios Animations


Your gestures definitely do have fluidity and motion to them, keep it up! The only thing I can really see here is the volume quality of the limbs, particularly the left leg of the model at the bottom of your page. I can see where you rendered the surrounding material to show that it sinks down a bit, but maybe you could use some value on the edges of the thigh to complement/reinforce the cylinder shape? Or add some shadow where it makes contact with the material beneath, to show weight/density? I am relatively new to critiquing so I don't have much to offer, but I am wanting to build this skill and participate in the community before asking for critiques of my own drawings. I hope this helps in some capacity!

Ginger Snappish

I really like these poses you've worked on-you've especially nailed the upper left, in my opinion! I can feel the weight of her curled body resting on her legs and the 'squash and stretch' of the flesh as a result! As far as improvement goes, I think with the bottom pose, you could use a little practice with foreshoretening (as could I, as could we all I think!)-rather than only drawing outline and shading, maybe try starting with the underdrawing of how the ribcage and hips overlap inside the body in space? It might help envision the pose in 3 Dimensions when you have a more unusual angle such as that one. I uploaded a couple of quick sketches to show what I'm talking about and