Untitled

by Aunt Herbert, July 16th 2021 © 2021 Aunt Herbert

Done as part of a practice session with poses of 10 minutes in length.

My current goal is: Improve my shading and rendering of light

Polyvios Animations

That's the most sensational job on rendering the anatomy of the skin, bones and muscles of that human nude body (with fat) I've EVER seen!

So, if I was to provide you a completely, totally and positively honest criticism for you, I'd provide you with something. I love how strongest your lights and darks are in the skin and planes, but the midtones could use a little bit of work. Would you do the light and dark worksheet on this webpage, if you please? click here. (All flipped vertically) (and all in 30 days)

the reason why you could and should do this idea is because of, practice makes progress, and progress makes perfect. Hope it helps you improve with more experience.

1
Raphaeldraws

Hello Auntherbert, great work on this piece!

You really captured the light source, the shapes of the body and the shadow really well.

I feel like sometimes, you get a little lost in having lines going different ways, so we see a lot of lines going in different directions but they're getting lost?

Maybe try keep the shapes lines of the body(that are well placed btw) separate from the way that the shading is going, by keeping the hatching lines all parallel or using cross hatching sometimes for more variety in density of the shading.

Hope it's clear, I myself haven't had lots of art lessons so I hope this can be valuable in any way.

Keep up the good work!

1
Raphaeldraws

Actually as I'm learning more myself I'm gonna have to correct my own critique, since shading lines should follow the form- which would give it more dimension so yuh actually having different directions is good, just need to keep track of them and keep them clear and parallel to the form =)

1
Aunt Herbert

Well, there are several ideas on how to align the shading lines. If you all keep them parallel to one axis of the page, it can look very neat and mechanic, but you need to have almost perfect control over the line thickness to make it work.

And then there are actually several different methods to let them follow the form, and they all achieve slightly different results.

I think the ONE thing one should absolutely avoid is to change ideas in between drawing, so one limb follows one theory, another part is shaded differently. And that happens constantly to me. Apart, off course, from drawing uneven hatching lines, just because I still struggle with controlling the pen, or forgetting to plan what I am doing alltogether and just starting to scribble over perfectly clear lines.

Well, someone said it's a 10.000 hours walk towards mastery, and I am at most maybe 1000 hours in (calculated graciously). Someone else said, there are 5000 bad drafts in every artist, and the only way to get them out is by putting them on paper. I think the number is too low, but the general idea still stands.

Thank you for your thoughts, anyway, it's the interaction with people that break the solitude of drawing and inspire new ways to go forward.

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