This topic contains 10 replies, has 5 voices, and was last updated by Rosenhips 3 years ago.
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September 23, 2018 7:39pm #2992
I've done another Mannequinisation study. I'd appreciate it if you gave some feedback/ critique when you have the chance.
Thanks in advance.
Rosenhips.September 24, 2018 1:49pm #2994
Hey Rosenhips! Looks like something went a bit funky with your message there, the image didn't show up and hid the rest of your post. Can you try reposting the image? :)September 24, 2018 4:10pm #2999
I've tried re-posting the image again, but it seems to still be hidden, along with the little caption.September 24, 2018 6:58pm #3001
Fixed for you. The only thing that should be inside your img tag is the number of the image. :)September 25, 2018 5:19am #3005
These are really good, proportions are there, direction and form. Supergood! The connection between the head and neck on the far right one is a bit strange. How much anatomy are you studying?September 25, 2018 8:44am #3008
Hello Line. I've just started studying anatomy, as it's one of my weaknesses, including extreme angles like the one you pointed out. I'll pay more attention to those areas in the future.
Thanks for the feedback.September 25, 2018 8:44am #3009
Thanks for the edit Kim.
RosenhipsSeptember 25, 2018 4:08pm #3013
Nice work on these =). You got the torso and the legs pretty well, proportions are also better than the first time.
The biggest issues I can find with the second batch are:
1)The necks, which are a bit too tick, try to make them a bit slimmer.
2) The arms are well done and proportioned, the only issue is the way you connect them to the torso which is a bit too stiff. You have to understand that the "sphere" on the top of the arm is a semplification of the soulder, but they are not really "locked" on the torso and they are free to move to a certain degree. So when you raise the arm over the head or to a horizontal position, you have to put the sphere higher and move it around.September 26, 2018 9:20am #3017
Thanks for the feedback and sketch Mike. I'll make sure to keep that in mind when drawing the arms that way.
RosenhipsSeptember 26, 2018 10:48am #3020