Gestrue Faces 6

by Remnantwolf, September 13th 2018 © 2018 Remnantwolf

Done as part of a 1 hour class.

My current goal is: A mix of many, to develop my style via the better understanding of the human body, as well as loosen up my art going forward. Learning the basics is big for a guy who wants to learn hand drawn animation

Doing a week focused on faces, this is #6 of my many practices.

velloria

I would try to break away from the traditional guidelines, and try to compare the position of features to each other (ex: if in the photo the tip of the nose is directly above the chin, make sure your drawing matches that)

the rendering is pretty heavy, i would go a lot lighter, saving black for only the most intense of shadows. (blur your eyes to see the values of a photo more easily!)

also try looking at your drawing, then the photo back and forth really fast, that helps me a lot.

aiming for the best realism you can manage will naturally create your style. it'll give you the tools to execute your vision more precicely!

keep up the practice!!

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Line

As Velloria already pointed out try branch out from the construction - we are all made different and sometimes the schematic proportions look weird if we try to force the models face into them. But I like your faces they have a sense of volume and expression so just keep at it. :3

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